Remeber that for every Cuphead, there are 300 or so other games released on Steam that go entirely unnoticed. Your game most likely will not pay the bills unless it somehow takes off, which is extremely rare. I think this is part of the reason I got any sales at all on Steam (so far nobody's bought it on itch.io except friends and family - even after I also dropped that price to $5 upon the Steam release). I first launched my game at $10 on itch.io, but dropped it to $5 when releasing on Steam because I realized people weren't likely to drop $10 on a game from a new dev they'd never heard of, but might be willing to part with a measly $5 to try something new.
Pixel people steam how to#
I've spread the word as much as I can by myself, but this is honestly my weakest area as a solo developer and something I'd definitely like to learn how to do better. ), and I'm sitting at only a couple dozen sales in nearly 8 months on Steam as a result. Advertise, advertise, advertise! I didn't do this with my game because I really didn't know how (and still don't, heh.txt with console commands to upload the latest files so I wouldn't have to mess with it anymore. I found it deceptively tough to use at first and ended up just saving a. Speaking of the API, take some time to read up on it while looking it over.There's a lot to do behind the scenes, and getting all the files just right for the Steamworks API to accept them can be a real hassle - I had to submit and resubmit around half a dozen times, with a delay of a day or so after each submission before I got feedback on what I still needed to change for release. Don't plan your Steam release within ~2 weeks of beginning to prep your game for sale on Steam, especially if it's your first time selling on the platform.My game was part of the last wave of Greenlight games to be accepted before the Greenlight system ended. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials.
![pixel people steam pixel people steam](https://cdn.cloudflare.steamstatic.com/steam/apps/378760/header.jpg)
Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition)
![pixel people steam pixel people steam](https://static0.cbrimages.com/wordpress/wp-content/uploads/2020/09/FNAF-With-Steam-Logo.jpg)
Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.